POTENSI PENGGUNAAN SOFTWARE 3D DALAM PEMBELAJARAN 2D ANIMASI
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Abstract
The use of 3D software in learning 2D animation offers a new approach that can improve the efficiency and quality of the learning process. This article aims to explore the potential of using 3D software in teaching 2D animation concepts in an educational environment. In traditional methods, 2D animation is generally learned through manual processes that require a deep understanding of frame-by-frame drawing and drawing techniques. However, with the development of 3D technology, software such as Blender, Maya, and Cinema 4D can be used to make 2D animation easier by using more efficient techniques such as rigging and pose-to-pose. This study was conducted using a qualitative approach through interviews with animation lecturers and practitioners, as well as observations of animation classes in several educational institutions. The results show that the use of 3D software in learning 2D animation can reduce production time, improve students' understanding of the basic principles of animation, and expand technical skills relevant to the modern animation industry. With the integration of 3D software, students can develop 2D animation skills while learning the basics of 3D modeling and animation, thus increasing their flexibility and competitiveness in the job market. This research recommends the use of 3D software as part of the 2D animation curriculum in educational institutions as an effective and innovative alternative.
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