ANALISIS UNSUR PEMBENTUK FILM ANIMASI FATE/STAY NIGHT: HEAVEN’S FEEL

Authors

  • Ayoung Rega Prayoga Institut Seni Indonesia Denpasar
  • Raya Nicholas Dewantoro Runturambi Institut Seni Indonesia Denpasar
  • I Gusti Ngurah Dharma Shadana Institut Seni Indonesia Denpasar
  • Enjelita Maria Petricia Yohandra Besin Institut Seni Indonesia Denpasar
  • I Putu Arya Janottama Institut Seni Indonesia Denpasar

DOI:

https://doi.org/10.59997/animarupa.v1i1.2858

Keywords:

visual novels, Fate/Stay Night: Heaven's Feel, plot

Abstract

The Fate/Stay Night franchise and the original visual novels that are the source of the film's story. Fate/Stay Night is a media franchise developed by Type-Moon, a Japanese game development company. The franchise was first introduced through a visual novel released in 2004. This visual novel consists of three main routes, namely Fate, Unlimited Blade Works, and Heaven's Feel. Each route has a different story, with different characters and conflicts.  This animation received the 2018 Crunchyroll Anime Award  and received a rating of 8.18. I used two methods in this study, namely literature study and observation. The literature study method is carried out by studying book references, articles, and browsing the internet as well as reviewing literature related to system analysis.  Analysis of these elements shows that the film has an interesting storyline, as well as presenting themes that can give a message to the audience.

Downloads

Published

2023-10-29

How to Cite

Prayoga, A. R., Runturambi, R. N. D., Shadana, I. G. N. D., Besin, E. M. P. Y., & Janottama, I. P. A. (2023). ANALISIS UNSUR PEMBENTUK FILM ANIMASI FATE/STAY NIGHT: HEAVEN’S FEEL. ANIMA RUPA: JURNAL ANIMASI, 1(1), 20–25. https://doi.org/10.59997/animarupa.v1i1.2858