PERANCANGAN KARAKTER FEMALE SCI-FI DENGAN MODEL VISUAL 3D DALAM GAME ECLIPSE OF THE UNDEAD DI PT. MIRACLE GRUP INDONESIA Bahasa Indonesia

Main Article Content

Evelien Lee
Ida Ayu Dwita Krisna Ari
Gede Bayu Segara Putra

Abstract

Several years ago, games were associated with playing outside with friends, going on adventures, and doing physical activities that improved children's motor skills. However, today video games are better known than traditional games, with fun applications that can be played on various devices. The world is developing; 2D visuals are still used with more impressive animations and brilliant colours that are pleasing to the eye, but the new visual form, namely 3D, is no less interesting. Various ideas from digital game producers are expressed in visual form in the form of 2D and 3D, but as time goes by 3D visuals are gaining a wider audience. PT. Miracle Group Indonesia, which was founded in 2014, empowers 3D Artists to design various 3D models with realistic, stylized, and cartoon styles. Currently, PT. Miracle Group Indonesia is in the game development stage, Battle of Guardians which has been launched on the Steam platform on PC. Apart from Battle of Guardians, PT. Miracle Group Indonesia is also in the development stage of various new video games; Eclipse of the Undead is one of them. Eclipse of the Undead is a video game with 3D visuals that takes the player as the main character in a post-pandemic world that has filled the world with zombies and monsters. To increase knowledge in character design with 3D visual models and as proof that Indonesian children can also compete and are indeed capable of creating 3D models/assets like other countries, this writing is expected to provide significant new knowledge.

Downloads

Download data is not yet available.

Article Details

How to Cite
Lee, E., Krisna Ari, I. A. D., & Segara Putra, G. B. (2024). PERANCANGAN KARAKTER FEMALE SCI-FI DENGAN MODEL VISUAL 3D DALAM GAME ECLIPSE OF THE UNDEAD DI PT. MIRACLE GRUP INDONESIA: Bahasa Indonesia. AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL, 5(01), 113–121. Retrieved from https://jurnal2.isi-dps.ac.id/index.php/amarasi/article/view/2979
Section
Artikel

References

Anggraini, Lia. S & Nathalia, Kirana, S.Sn. (2014). Desain Komunikasi Visual: Panduan untuk Pemula. Bandung: Penerbit Nuansa Cendekia.

Ashshiddiqie, Muhammad Farhan, I Putu Arya, J., & I Wayan Nuriarta. (2022). Perancangan Animasi 3 Dimensi Sebagai Upaya Pengedukasian Masyarakat Mengenai Pentingnya Mencintai Rupiah Sebagai Mata Uang Negara Indonesia. Amarasi: Jurnal Desain Komunikasi Visual, 3(02), 159-172.

Bungin, Burhan. (2013). Metode Penelitian Sosial & Ekonomi: Format-format Kuantitatif dan Kualitatif Untuk Studi Sosiologi, Kebijakan Politik,Komunikasi, Manajemen, dan Pemasaran. Jakarta: Kencana.

Brundiers, K., & Wiek, A. (2013). Do We Teach What We Preach? An International Comparison of Problem-and-Project Based Learning Courses in Sustainability. Sustainability, 5, 1725 – 1746.

Fink, A. (2019). Conducting Research Literature Reviews: From the Internet to Paper. Thousand Oak, California: Sage Publications.

International Design School. Sekilas Tentang 3D Modelling Yang Perlu Kamu Tahu. Diakses pada 24 Mei 2023, dari https://idseducation.com/3d-modelling-yang-perlu-kamu-tahu/.

Kampus Merdeka. Kampus Merdeka. Diakses pada 11 Oktober 2023, dari https://kampusmerdeka.kemdikbud.go.id/

Maheswari, Ni Luh Gadhia Gita, Ketut Rini, A., & I Wayan Agus Eka, C. (2023). Perancangan Karakter 3 Dimensi ‘Laik’ Sebagai Intellectual Property. Amarasi: Jurnal Desain Koumnikasi Visual, 4(01), 52-57.

Nazir, M. (2003). Metode Penelitian. Jakarta: Ghalia Indonesia

Otlet, Paul. (2007). International Economic Conference 1905. Jakarta: Gramedia Pustaka Utama.

Sale, J. E. M. (2002). Revisiting the Quantitative-Qualitative Debate: Implications for Mixed-Methods Research. Quality & Quantity, 36, 45 – 53.

Sugiyono. (2018). Metode Penelitian Kombinasi (Mixed Methods). Bandung: CV Alfabeta

Schell, Jesse. The Art of Game Design a Book of Lenses. (2008). Burlington, United State of America: Morgan Kaufman Publishers.

Wibisono, Anton & Ardianto, Yoni. (2019). Memahami Metode Penelitian Kualitatif. Diakses pada 20 November 2023, dari https://www.djkn.kemenkeu.go.id/artikel/baca/12773/Memahami-Metode-Penelitian-Kualitatif.html

Widiatmoko, Didit Soewardikoen. (2019). Metodologi Penelitian: Desain Komunikasi Visual. Yogyakarta: Penerbit PT. Kanisius.

Most read articles by the same author(s)