PENCIPTAAN APLIKASI PERMAINAN (GAME) SEDERHANA BERBASIS COMPUTATIONAL THINKING DENGAN MEMANFAATKAN WEB SCRATCH DI SMPN 8 DENPASAR

Main Article Content

I Gede Awangga Surya Putra Winata
I Nyoman Artayasa
Arya Pageh Wibawa

Abstract

SMPN 8 Denpasar through the subject of Teknologi Informatika (TIK) which in Chapter V at second semester is Praktik Lintas Bidang (Tematis) by applying "Computational Thinking" to the learning system. "Computational Thinking" is an approach to the learning process. In addition, "Computational Thinking" is also useful in processing a computational model. Through these two relations, SMPN 8 Denpasar invites its students to create a simple game application based on "Computational Thinking" by using the "Scratch" web. The data collection method used is a qualitative method in the form of observation, discussion, and documentation. The results of this design are in the form of: students at 8th grade in SMPN 8 Denpasar can create a simple game application with the theme of penalty kicks in soccer

Downloads

Download data is not yet available.

Article Details

How to Cite
Winata, I. G. A. S. P., Artayasa, I. N., & Wibawa, A. P. (2022). PENCIPTAAN APLIKASI PERMAINAN (GAME) SEDERHANA BERBASIS COMPUTATIONAL THINKING DENGAN MEMANFAATKAN WEB SCRATCH DI SMPN 8 DENPASAR. AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL, 3(02), 152–158. https://doi.org/10.59997/amarasi.v3i02.1690
Section
Artikel

References

Patwiyanto, S. Kom, & Nuryada, ST., I. G. E. (2019). INFORMATIKA. Jakarta:CV. Maulana.

Putra. (2022, February 10). PENGERTIAN APLIKASI: Fungsi, Sejarah, Klasifikasi, Jenis & Contoh.https://salamadian.com/pengertian-aplikasi/

Salsabila Miftah, R. (2021, September 8). Kenali 4 Perbedaan Data Sekunder dan Data Primer Saat Melakukan Penelitian. https://www.dqlab.id/kenali-4-perbedaan-data-sekunder-dan-data-primer-saat-melakukan-penelitian

Silvianita, H. (2022, June 11). Pengertian Game Beserta Sejarah, Manfaat, serta Jenis- Jenis Game, Lengkap!.https://www.nesabamedia.com/pengertian-game/