Main Article Content
Language is an ability that every human has in communicating, language can also be a cultural identity of an area. One of them is Balinese. Not only as a means of communication, Balinese language is also one of the identities and one of Balinese culture. But unfortunately, along with the development of the era in this globalization era, more and more Balinese people themselves are reluctant to use Balinese in everyday life, especially for children in Bali who tend to prefer to learn foreign languages compared to Balinese language itself. If this continues, it is feared that the Balinese language will sooner or later fade away. Therefore, the author compiled a Balinese language dictionary with augmented reality features, which is expected to be an interesting learning medium in learning Balinese. Books with augmented reality features are very suitable to be used because they are able to provide unique media by combining interesting audio visuals for children, and books with augmented reality features are very rarely found in the market. In disseminating this book, the author also compiled several other supporting media such as x-banner, Instagram, tote bag, mobile application to introduce this book to the public. With this book, it is hoped that it will become an alternative medium for learning Balinese language that is unique and interesting for children, so that it can help children use Balinese in their daily lives.
Authors retain all their rights to the published works, such as (but not limited to) the following rights:
» Copyright and other proprietary rights relating to the article, such as patent rights,
» The right to use the substance of the article in own future works, including lectures and books,
» The right to reproduce the article for own purposes,
» The right to self-archive the article
» The right to enter into separate, additional contractual arrangements for the non-exclusive distribution of the article's published version (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal (Arbitrer).
Arsyad, Azhar. 2002. Media Pembelajaran, edisi 1. Jakarta: PT. Raja Grafindo Persada
Anonim. 2020. “Augmented Reality.
augmented-reality-dan-contohnya/ diakses pada tanggal 1 Mei 2021
Ardianto, Elvinaro. (2007). Komunikasi Massa Suatu Pengantar. Bandung : Simbosa Rekatama Media
Ronald T., Azuma. 1997. “A Survey of Augmented Reality”. Presence: Teleoperatorsand Virtual Environments.
Kamisa.1997. Kamus Lengkap Bahasa Indonesia. Surabaya: Kartika.
Anonim. Wikipedia “Instagram” (https://id.wikipedia.org/wiki/Instagram diakses pada tanggal 27 Juni 2021)
Anonim.Wikipedia “Everyday Life” (https://en.wikipedia.org/wiki/Everyday_life Diakses pada tanggal 19 April 2021)
Anonim.Wikipedia “Komik” (https://id.wikipedia.org/wiki/Komik Diakses pada tanggal 01 Mei 2021)