PERANCANGAN BUKU AUGMENTED REALITY UNTUK ANAK-ANAK SEBAGAI MEDIA EDUKASI PENGGUNAAN BAHASA BALI DALAM KEHIDUPAN SEHARI-HARI DI BALI

Main Article Content

I Dewa Gede Ari Pradnyana Dewa
I Nengah Sudika Negara
Ida Ayu Dwita Krisna Ari

Abstract

Language is an ability that every human has in communicating, language can also be a cultural identity of an area. One of them is Balinese. Not only as a means of communication, Balinese language is also one of the identities and one of Balinese culture. But unfortunately, along with the development of the era in this globalization era, more and more Balinese people themselves are reluctant to use Balinese in everyday life, especially for children in Bali who tend to prefer to learn foreign languages compared to Balinese language itself. If this continues, it is feared that the Balinese language will sooner or later fade away. Therefore, the author compiled a Balinese language dictionary with augmented reality features, which is expected to be an interesting learning medium in learning Balinese. Books with augmented reality features are very suitable to be used because they are able to provide unique media by combining interesting audio visuals for children, and books with augmented reality features are very rarely found in the market. In disseminating this book, the author also compiled several other supporting media such as x-banner, Instagram, tote bag, mobile application to introduce this book to the public. With this book, it is hoped that it will become an alternative medium for learning Balinese language that is unique and interesting for children, so that it can help children use Balinese in their daily lives.

Downloads

Download data is not yet available.

Article Details

How to Cite
Dewa, I. D. G. A. P., Negara, I. N. S., & Ari, I. A. D. K. (2021). PERANCANGAN BUKU AUGMENTED REALITY UNTUK ANAK-ANAK SEBAGAI MEDIA EDUKASI PENGGUNAAN BAHASA BALI DALAM KEHIDUPAN SEHARI-HARI DI BALI. AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL, 2(02), 208–219. Retrieved from https://jurnal2.isi-dps.ac.id/index.php/amarasi/article/view/250
Section
Artikel

References

Arsyad, Azhar. 2002. Media Pembelajaran, edisi 1. Jakarta: PT. Raja Grafindo Persada

Anonim. 2020. “Augmented Reality.

https://www.dicoding.com/blog/apa-itu-

augmented-reality-dan-contohnya/ diakses pada tanggal 1 Mei 2021

Ardianto, Elvinaro. (2007). Komunikasi Massa Suatu Pengantar. Bandung : Simbosa Rekatama Media

Ronald T., Azuma. 1997. “A Survey of Augmented Reality”. Presence: Teleoperatorsand Virtual Environments.

Kamisa.1997. Kamus Lengkap Bahasa Indonesia. Surabaya: Kartika.

Anonim. Wikipedia “Instagram” (https://id.wikipedia.org/wiki/Instagram diakses pada tanggal 27 Juni 2021)

Anonim.Wikipedia “Everyday Life” (https://en.wikipedia.org/wiki/Everyday_life Diakses pada tanggal 19 April 2021)

Anonim.Wikipedia “Komik” (https://id.wikipedia.org/wiki/Komik Diakses pada tanggal 01 Mei 2021)