PERANCANGAN USER INTERFACE DAN USER EXPERIENCE PADA APLIKASI PENCARI PEKERJA DI PT KALMAN GROUP INDONESIA
Main Article Content
Abstract
The increase in smartphone users in the world is partly due to the increasingly diverse mobile applications, the large number of applications circulating, the mobile application developers are increasingly competing to create attractive applications, one of which is in terms of appearance and user experience. Work is a means everyone carries out to earn income to meet the needs of life. Finding the right job is one of the problems faced by everyone. The right job for someone is a job that suits each individual's interests and skills. To overcome this problem, job search applications require a service that can quickly, accurately, and efficiently provide job vacancy information. The goal is for those job seekers or candidates can obtain or disseminate information on job vacancies that match their qualifications or what they want. The initial step taken in this study was to collect data using interview and observation methods, which were then analyzed, analyzed, described user and system requirements, and created wireframes. The next stage is designing the User Interface (UI) and User Experience (UX) designs for the Workers.com application and carrying out the simple testing/prototyping stage. This research aims to produce an application that can help people find the job they want precisely and efficiently.
Downloads
Article Details
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors retain all their rights to the published works, such as (but not limited to) the following rights:
» Copyright and other proprietary rights relating to the article, such as patent rights,
» The right to use the substance of the article in own future works, including lectures and books,
» The right to reproduce the article for own purposes,
» The right to self-archive the article
» The right to enter into separate, additional contractual arrangements for the non-exclusive distribution of the article's published version (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal (Arbitrer).
References
Abidin, N. A. (2021). Perancangan Design User Interface Website pada Pet Shop Azria di Kabupaten Lamongan. BARIK, 207.
Alditama, Adnan Dwiki, and Ubaidillah Irganata Putra Mamba'ul Ulum. "Perancangan UI Website CV. Boemi mulyo menggunakan figma." (2022).
Angela, Laurentia, and Erandaru Erandaru. Studi Perbandingan Teori dan Praktek Proses Perancangan UI/UX di aryanna. Jurnal DKV Adiwarna 1 (2022): 10.
Avivah, Suci Rahayu, Indira Wahyu, and Segara Putra Gede Bayu. Perancangan ilustrasi e- learning untuk user interface pinlearn di hydric design studio. (2022)
Edi, Fandi Rosi Sarwo. teori wawancara Psikodignostik.
Penerbit LeutikaPrio, 2016.
Hidayatulloh, Fadli Alif, and Kholidina Ayu Salsabila. "Pembuatan Desain UI/UX Website PT Nahla Citra Mulia Group." (2022).
Muhyidin, Muhammad Agus, Muhammad Afif Sulhan, and Agus Sevtiana. "Perancangan Ui/Ux Aplikasi My Cic Layanan Informasi Akademik Mahasiswa Menggunakan Aplikasi Figma." Jurnal Digit 10.2 (2020): 208-219.
Ni'matuzahroh, Susanti, and Susanti Prasetyaningrum. Observasi: teori dan aplikasi dalam psikologi. Vol. 1. UMMPress, 2018.
Rianingtyas, Atnis Kurnia, and Kartika Kusuma Wardani. Perancangan user Interface aplikasi mobile sebagai media promosi digital UMKM tour dan travel. Jurnal Sains dan Seni ITS 7.2 (2019): 118-123.