Main Article Content
This article describes the interactive multimedia design as a learning medium to provide an innovative learning experience among students. Through media such as audio, video, animation, and the interaction between the media and students can help motivate students to do independent learning. Interactive Multimedia Design aims to introduce Indonesian history to 5th-grade students at S.D.K.Santa Maria Immaculata Tabanan Elementary School. The data used consists of field data and literature using a qualitative approach and collected using several methods such as interviews, observations, literature, and documentation. As a result, on observational at S.D.K.Santa Maria Immaculata Elementary School showed that there were obstacles regarding the lack of teacher skills in making learning media helping increase the effectiveness, efficiency, and interest in learning materials. In addition, in delivering the material on Indonesian history, students are only asked to read what is already in the book. With these obstacles and shortcomings, the author helps teachers to designing interactive multimedia using the explorer concept and cartoon visual style as an illustrative function and supporting media in providing a good understanding of the material to elementary school students.
Authors retain all their rights to the published works, such as (but not limited to) the following rights:
» Copyright and other proprietary rights relating to the article, such as patent rights,
» The right to use the substance of the article in own future works, including lectures and books,
» The right to reproduce the article for own purposes,
» The right to self-archive the article
» The right to enter into separate, additional contractual arrangements for the non-exclusive distribution of the article's published version (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal (Arbitrer).
Lestari,Novia.(2020),Media Pembelajaran berbasis multimedia interaktif,Lakeisha,Jateng.
Limbong,Tonni.,Simarmata,Janner.(2020),Media dan Multimedia Pembelajaran : Teori & Praktik,Yayasan Kita Menulis.
Ma’ruf.,Hendri.(2006),Pemasaran Ritel, PT Gramedia Pustaka Utama,Jakarta.
Rusli, Muhammad.,Hermawan, Dadang., dan Supuwiningsih,Ni Nyoman.(2017),Multimedia Pembelajaran yang Inovatif,ANDI,Yogyakarta.
Sarwono,Jonathan.,Hary,Lubis.(2007),Metode Riset untuk Desain Komunikasi Visual, ANDI,Yogyakarta.
Septian,M.Daniel.,BudiLeksono ,Agung .(2018),
Dasar Manajemen Desain,UB Press,Malang.
Sugiono.,Prof.Dr.(2018), Metode Penelitian Kualitatif,Alfabeta,Bandung.
Supriyono,Rakhmat. (2010), Desain Komunikasi Visual-Teori dan Aplikasi. ANDI,Yogyakarta.
Susilana, M.Si.,Drs.Rudi,Riyana,M.Pd.,Cepi. (2009), Media Pembelajaran Hakikat, Pengembangan, Pemanfaatan, dan Penilaian, CV Wacana Prima,Bandung.
Wibawanto,Wandah.(2017), Desain dan Pemrograman Multimedia Pembelajaran Interaktif, Cerdas Ulet Kreatif,Jember.
Aditya, I Putu Tony.,Udayana, Anak Agung Gde Bagus., Swandi, I Wayan.(2020).Perancangan Media Pembelajaran Interaktif Ensiklopedia Wayang Kamasan Berbasis Augmented Reality. Jurnal Desain Komunikasi Visual,1.Diunduh 14 Juni 2021 dari https://jurnal2.isi-dps.ac.id/index.php/amarasi/article/view/32/20.